![]() The number of turns in the air during jump-type abilities increases by one turn, and the amount of damage dealt rises by 1.5 times. *The upper limit for P.Atk and M.Atk is 150%. Physical attack and magic attack each rise by 25% for five turns each time an ally suffers a K.O. Your attack's damage will not be reduced by the target's Default state. ![]() ![]() Note that damage is increased 4.5 times if a spear is equipped. Jump out of the screen and come hurtling down in the next turn, dealing three times the damage of a conventional attack. The BP cost of abilities activated by BP use rises by one, but the damage they deal also increases by 1.5 times.Īllies and enemies with 10% or less HP remaining will each suffer damage equal to their own remaining HP. Reduce one enemy's MP by 10% of the damage dealt by a conventional attack. Land is associated with jumping, a failed Jump will return the user to their original position due to the lack of a valid target.ĭeal three times the damage of a conventional attack to one target.īecome impervious to damage for ten turns by sacrificing MP equal to 10% of the damage you suffered. Note the damage is tripled if a spear is equipped. Jump out of the screen at the end of the turn and then come hurtling down during the next turn, dealing two times the damage of a conventional attack. ![]() ![]() Unleash a physical attack on all enemies that deals the same damage as a conventional attack. Noticeably, the men wear large helmets that feature light blue accents and cover their faces (in a manner reminiscent of the "traditional" Dragoon helmet), while the women wear a modified suit of armor and lack a helmet, instead wearing a hairband with wing decorations. For this job, every character wears a set of light-colored heavy armor that features prominent points and decorations. ![]()
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